![]() While I can match it pretty close, it is not perfect, leading to some defects that can be fixed using bone transforms in the animation blueprint anim graph but this is not ideal. However, the skeleton in Kubold’s pistol animation pack has a different base pose, which means I have to mess with the base pose to try and match the base pose on the moveset pack. For example, I imported on character and selected the skeleton that came with Kubold’s moveset animation pack. The cons: retargeting if you do not import using a skeleton that is used for all of the animations. The pros for me: clothing is modular and it is very easy to create new characters and import them. ![]() I’m using Mixamo/Fuse models in my current project. ![]()
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